============== Strange RPGs ============== Sometimes I wonder how people who hold particularly irrational beliefs (just world hypothesis and superstitions in general, flat Earth, those who keep spam/scams profitable, and many others) manage to otherwise function, and sometimes even rather well. Sadly, programming and other technologies are not exceptions from that, but will better focus on more general situation here. Generally I find it frustrating when large-scale events based on those occur (for instance, large scams, religious and political events), but some bits are just amusing: stores sell "healing bread", in apothecaries one can find items such as "white stone of eternal life", and there were websites asking to press your hand to a computer monitor for future prediction. One can buy a bunch of magic items, hop into a church for some rituals, read a horoscope, make a deal with a Nigerian prince, perhaps visit a sportsball event and get into a fight afterwards. Quite similar to what one can do in a fantasy RPG (or a MUD), but much more sophisticated. The view of a life as a game is not new or original, but only recently I started noticing how close it can be to a fantasy game, while more realistic genres are even easier to compose out of common views and activities. Given that people still manage to interact more or less smoothly while "playing" different "games" (or "living in different worlds", and even with differences in how they communicate), I wonder how viable it is to recreate in software, for distributed games. Actually had it on my "ToDo" list for a while now, to try making a game without hard universal facts (and without a strict protocol, letting different actors to sort out how they communicate with others). Maybe presence of strict and known rules is what makes [computer] games entertaining, but it might be fun to try nevertheless. ---- :Date: 2019-05-02